







We chat with art director Charles Boury about the game's various visual inspirations.
Designing Imaginative Environments by Nathan Fowkes
Join industry veteran Nathan Fowkes on a deep dive into the hows and whys of designing environments for entertainment. From creating mood with color and light, to exploring different biomes and weather, to crafting architecture and props, he will teach you how to design amazing environments that make your work stand out from the crowd.

Byrne's Euclid
A reproduction of Oliver Byrne's celebrated work from 1847 plus interactive diagrams, cross references, and posters designed by Nicholas Rougeux

The Art Of Marathon
A look at some of the work that went into one of the coolest-looking video games in recent memory

The Flâneur and Turtle on-a-leash: Exploring Flânerie as a Metaphorical Approach to Harmonizing Human-AI Interaction for Playful Placemaking
As part of the Digital Library's transition to Open Access, new features for researchers are available in the Premium Edition. Click here to learn more.

Weird Studies
Professor Phil Ford and writer J. F. Martel host a series of conversations on art and philosophy, dwelling on ideas that are hard to think and art that opens up rifts in what we are pleased to call "reality."

HAH — social media art experiments
Pictosky ✦ Retro Drawing for Bluesky
Draw on a vintage-style canvas and publish your masterpieces directly to your Bluesky feed!

On the Concept of the Political in AI-Generated Art – Open Assembly
Plotting is an online publication gathered and organized by LASP Rietveld.

mudcoders/awesome-mud
🖥 A curated list of bookmarks, tools, tutorials, and other cool resources for text-based game developers.
Javascript for Artists | brad.quest
A collection of libraries & resources for visual media on the web.
Roomy & Designing for Communities | Fish | Offprint
My personal experiences working with the team at Roomy, and how I feel after the last 5 months helping with the project.

Trevor Paglen and Holly Herndon on Making Art with AI and What the Discourse Is Missing
The artists talk process, slop, and why optimism and pessimism don’t quite cover it.

Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
Barry Webb Documents a Marvelous, Macro Array of Colorful Slime Molds
Thanks to Webb's up-close, high-resolution shots, we glimpse a phenomenally beautiful world that is otherwise virtually invisible.


The Coding Agent Data Deal

30 days of atproto: hope for an open future
Introducing Claude Opus 4.6

AI-induced cultural stagnation is here - Fast Company

AI-induced cultural stagnation is here - Fast Company