







Progress isn't linear, and there are no skips or shortcuts
Devs aren't "lazy" and game updates aren't guaranteed | Opinion
Where did the demand that every game must be continually updated come from – and is there a way to avoid the friction it causes?




Play old games: They're good and good for you
With prices skyrocketing and more and more bad news about contemporary video games every day, here's a suggestion: play old games!

News - This Week in Videogames
Covering the important things happening in the world of videogames. News, reviews, and insights without ads or filler content.

The peril of laziness lost | The Observation Deck
In his classic Programming Perl — affectionately known to a generation of technologists as "the Camel Book" — Larry Wall famously wrote of the three virtues of a programmer as laziness, impatience, and hubris: If we’re going to talk about good software design, we have to talk about Laziness, Impatience, and Hubris, the basis of good software design. We’ve all fallen into the trap of using cut-and-paste when we should have defined a higher-level abstraction, if only just a loop or subroutine. To be sure, some folks have gone to the opposite extreme of defining ever-growing mounds of higher level abstractions when they should have used cut-and-paste. Generally, though, most of us need to think about using more abstraction rather than less.
Report shows 34% of physical PS5 games and 50% of Xbox Series X games do not work fully without a download first
Are consoles following PC's lead?

Reconnect
Games writing isn't dead! Discover thousands of gaming articles here on Reconnect.


20 years ago, Dead Rising showed a different path for open worlds, and more games should pinch its ideas
Dead Rising showed developers there were different ways of doing open worlds. 20 years since its release, we go back and explore what we could of had.

The Art Of Marathon
A look at some of the work that went into one of the coolest-looking video games in recent memory

Software Acceleration and Desynchronization
A look at the ever-present drive to make software delivery faster and how it might break down various activity loops in organizations.

The Video Game Library | All Books on Videogames
The Video Game Library is a site that celebrates books about videogames. From artbooks and children's books to novelizations and biographies. Indie writers to best-selling authors. Atari to Xbox. Come have a look and discover some books.
