







What sort of thing is a modern AI assistant? One perspective holds that they are shallow, rigid systems that narrowly pattern-match user inputs to training data. Another perspective regards AI systems as alien creatures with learned goals, behaviors, and patterns of thought that are fundamentally inscrutable to us. A third option is to anthropomorphize AIs and regard them as something like a digital human. Developing good mental models for AI systems is important for predicting and controlling their behaviors. If our goal is to make AI assistants that are useful and aligned with human values, the right approach will differ quite a bit if we are dealing with inflexible computer programs, aliens, or digital humans.
Giving LLMs a personality is just good engineering
AI skeptics often argue that current AI systems shouldn’t be so human-like. The idea - most recently expressed in this opinion piece by Nathan Beacom - is that language models should explicitly be tools, like calculators or search engines. Although they can pretend to be people, they shouldn’t, because it encourages users to overestimate AI capabilities and (at worst) slip into AI psychosis. Here’s a representative paragraph from the piece:

Women Who Use AI Seen As Incompetent; Men Who Use AI Seen As Pragmatic
A 2026 study found that when women and men use AI tools to create identical resumes, evaluators view the women as less competent, while crediting the men with initiative.

The AI Industry Has a Major Problem: Most People Aren’t Freaks Who Want an AI Agent Running Their Whole Life
There's a problem for AI agents like Meta's Muse: ordinary people don't seem very interested in what they're offering.

The assistant axis: situating and stabilizing the character of large language models
Anthropic is an AI safety and research company that's working to build reliable, interpretable, and steerable AI systems.

Agentic coding and persistent returns to expertise
Anthropic is an AI safety and research company that's working to build reliable, interpretable, and steerable AI systems.
Unlawful by design: Exposing the human rights costs of generative AI - Amnesty International
This briefing examines how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment. While these technologies promise sophisticated automation and efficiency, they rely on data collection and model training practices that abuse privacy rights, enable discrimination, and threaten […]

How AI assistance impacts the formation of coding skills
Anthropic is an AI safety and research company that's working to build reliable, interpretable, and steerable AI systems.
Introducing Persimmon | humans&
A model of human behavior, and new ways to measure how faithfully AI can simulate people.

39 principles for designing human-AI interaction
An applied framework for designing AI interfaces that support appropriate reliance, user control, transparency, and responsible autonomy.

The Eternal Sloptember
I’m calling it now, the adoption of AI agents into software development will be one of the most costly mistakes in the field’s history. Agents cannot program, and it’s taking longer and longer to realize that they can’t. They are a highly sophisticated statistical model designed to mimic the distribution of programming. The output is broken, but in a way that’s getting harder and harder to detect. Which is exactly what you’d expect from an increasingly accurate statistical model.
More Than a Tool
What We Learned from a Year of Conversations About AI

Many Minds: Seven metaphors for AI
If you wanted a petri dish for understanding metaphors—how they emerge and evolve and jostle with each other—it would be hard to do better than the world of AI. We talk about AI systems variously as coaches or co-pilots, little genies or alien intelligences. Some researchers claim that AIs "grow," that they're entering their phase of "adolescence." Critics deride AI products as slop and dismiss LLMs as a kind of autocomplete on steroids. What's behind these different characterizations? Which ones are accurate and which are unfair? And are our metaphors mostly colorful rhetoric or do they matter? Are they shaping how we understand, adopt, and ultimately regulate these new technologies? My guest today is . Melanie is a computer scientist and Professor at the Santa Fe Institute. She is the author of the book, and she writes a by the same name. This episode is a bit of companion to with Steve Flusberg. In that episode, Steve and I attempted a kind of crash course on metaphor and the human mind. Here, Melanie and I sit down for more of an extended case study: how metaphors are guiding, galvanizing, and maybe deceiving us in the contested realm of AI discourse. We unpack seven of the most widely used metaphors in this space. We consider how these metaphors are shaping not only our everyday understandings of AI, but also law and policy. We also talk about the metaphor and analogy capabilities of AI itself. Can these system reason abstractly in the way that humans can? Along the way, Melanie and I touch on: AI-generated poetry, anthropomorphism, the original sin of AI research, the myth of Narcissus, psychometric testing and its pitfalls, metaphors for AI that are a bit hard to spot, and the question of whether an AI has ever come up with a decent analogy for itself. Longtime fans of the show will know that we've had Melanie on the show . We invited her back, not only because she's thought about metaphor and analogy in AI discourse for decades, but because she's a voice of calm insight in an area that’s increasingly awash in hype and polemic. Longtime fans of the show may also note that we are now celebrating our 6th birthday at Many Minds. That's right, the show launched in February 2020. If you'd like to support us as we recognize this milestone, you can leave us a rating or a review, recommend us to a friend, or give us a shout out on social media. Your support is always appreciated. Without further ado, on to my conversation with Dr. Melanie Mitchell. Enjoy! Notes 3:30 – For an overview of Douglas Hofstadter’s work on analogy, see . 8:00 – Much of our discussion in this interview draws on Dr. Mitchell’s piece on the in Science magazine. 13:30 – For earlier discussions of anthropomorphism on the show, see our earlier episodes and . 16:00 – See for the original discussion of LLMs as “stochastic parrots.” 17:00 – See for the original discussion of ChatGPT as a “blurry jpeg.” 18:30 – See for the original discussion of LLMs as role players. 22:00 – See for one use of the “LLMs as crowds” metaphor. See also a discussion of this metaphor (and other metaphors for AI) . 25:00 – For one discussion of AI as a “cultural technology” by Alison Gopnik and colleagues, see . For a more recent discussion of the same metaphor by Henry Farrell, Alison Gopnik and others, see . 27:00 – For the podcast series on intelligence that Dr. Mitchell co-hosted for the Santa Fe Institute, see . 28:00 – See for an influential formulations of the idea that AI is an “alien intelligence.” 29:00 – For philosopher Shannon Vallor’s book about AI as “mirror,” see . 31:00 – For the recent study on users’ metaphors for AI systems, see . 33:00 – For more on the rise of social AI, see our earlier episode . 38:00 – For more on what AI researchers might learn from developmental and comparative psychologists, see Dr. Mitchell’s (summarizing here keynote at NeurIPs). 42:00 – For more on the ARC (Abstraction and Reasoning Corpus) and the research that Dr. Mitchell and colleagues have been doing with it, see and . 48:30 – For the study on humans' preference for AI-generated poetry, see . 50:30 – For Brigitte Nerlich’s documentation and discussion of various metaphors for AI (including AI’s metaphors for itself), see . Recommendations , by Shannon Vallor ‘,’ by Murray Shanahan (!) et al. ‘,’ by Henry Farrell et al. Many Minds is a project of the , which is made possible by a generous grant from the John Templeton Foundation to Indiana University. The show is hosted and produced by , with help from Assistant Producer and with creative support from DISI Directors Erica Cartmill and Jacob Foster. Our artwork is by . Subscribe to Many Minds on Apple, Stitcher, Spotify, Pocket Casts, Google Play, or wherever you listen to podcasts. You can also now subscribe to the Many Minds newsletter ! We welcome your comments, questions, and suggestions. Feel free to email us at: manymindspodcast@gmail.com. For updates about the show, visit or follow us on Bluesky ().
Why AI hasn’t replaced software engineers, and won’t
Coding agents as normal technology

Labor market impacts of AI: A new measure and early evidence
Anthropic is an AI safety and research company that's working to build reliable, interpretable, and steerable AI systems.
The 8 Levels of Agentic Engineering — Bassim Eledath
AI's coding ability is outpacing our ability to wield it effectively. That gap closes in levels — 8 of them. Here's the progression from tab complete to autonomous agent teams.
If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
Much research has been carried out on large language models (LLMs) and LLM-powered agentic workflows. However, many works within the field state emergence of, ascribe to, or assume, generalised anthropomorphic attributes to them (e.g., morality or understanding of natural language). Our goal is not to argue in favour or against the existence of these attributes, but to point out that these conclusions could be incorrect. For this we build and train a simple neural network on the videogame Age of Empires II, and note that any entity in a sufficiently-powerful substrate, such as LEGO or the Greater Boston Area, could also present such attributes. Hence, the purported anthropomorphic attributes of LLMs are empirically non-unique: although some properties (e.g., responses to prompts) could remain constant, others, such as the interpretation of their perceived behaviour, might change with the substrate. Thus, any empirically-grounded discussion requires explicit measurement criteria; otherwise the interpretation is left to the representation. We then show that assuming that these attributes exist or not in a system, independent of the substrate and in a generalised way, leads to either circular or uninformative conclusions, regardless of the experimenter's viewpoint on the subject. Finally we propose a 'null' assumption, where one assumes LLM non-uniqueness instead of assuming anthropomorphic attributes to set up an experiment, along with examples of it. We also discuss potential objections to our work, briefly survey the field, and prove that Age of Empires II is functionally- and Turing-complete.
