







Affordance is a concept in design that refers to the possible actions or uses that an object or environment offers a user. It is the relationship between an object and the person using it and what the person perceives they can do with the object based on its physical characteristics. In other words, affordance is ... Read more
What are Affordances? — updated 2026
Affordances are the characteristics or properties of an object that suggest how it can be used. It shows a user that an object can be interacted with.

Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
Designing Imaginative Environments by Nathan Fowkes
Join industry veteran Nathan Fowkes on a deep dive into the hows and whys of designing environments for entertainment. From creating mood with color and light, to exploring different biomes and weather, to crafting architecture and props, he will teach you how to design amazing environments that make your work stand out from the crowd.


Philosophy Experiments — Interactive Thought Experiments
Explore 27 interactive philosophy experiments that challenge your moral intuitions, test your logical reasoning, and probe the boundaries of belief.

Two Types of Assemblages
Recovering from an exhausting yet highly productive and exciting trip to Georgia Tech, I was excited to see that Alex Reid has a VERY INTERESTING post up on object-oriented rhetoric. In his discuss…

sugarcube
Design tokens, generated CSS, and optional components. Build front ends on strong, reusable foundations.

Making the Case for Actionable Prosocial Design Research
Regulating harmful design is only half the equation — attention must also go toward how platforms can build prosocial design, and toward the research that shows them how.

Structural Monism — Canon v1.0.0 | SUBIT-Theory | Nautilus Docs
This repository contains the official release of the Canon of Structural Monism (version 1.0.0). Structural Monism is an ontological doctrine that describes consciousness as a single field and all forms of existence as configurations of that field. The doctrine includes the SUBIT‑64 spectral model, the principle of vertical coherence, the mathematical framework, ethical implications, and canonical definitions.
If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
Much research has been carried out on large language models (LLMs) and LLM-powered agentic workflows. However, many works within the field state emergence of, ascribe to, or assume, generalised anthropomorphic attributes to them (e.g., morality or understanding of natural language). Our goal is not to argue in favour or against the existence of these attributes, but to point out that these conclusions could be incorrect. For this we build and train a simple neural network on the videogame Age of Empires II, and note that any entity in a sufficiently-powerful substrate, such as LEGO or the Greater Boston Area, could also present such attributes. Hence, the purported anthropomorphic attributes of LLMs are empirically non-unique: although some properties (e.g., responses to prompts) could remain constant, others, such as the interpretation of their perceived behaviour, might change with the substrate. Thus, any empirically-grounded discussion requires explicit measurement criteria; otherwise the interpretation is left to the representation. We then show that assuming that these attributes exist or not in a system, independent of the substrate and in a generalised way, leads to either circular or uninformative conclusions, regardless of the experimenter's viewpoint on the subject. Finally we propose a 'null' assumption, where one assumes LLM non-uniqueness instead of assuming anthropomorphic attributes to set up an experiment, along with examples of it. We also discuss potential objections to our work, briefly survey the field, and prove that Age of Empires II is functionally- and Turing-complete.

User Intents as Living Data — A Descriptive Meta-Framework
A response to Bluesky's User Intents proposal: instead of prescribing a fixed set of intent categories, treat them as living data and use panproto lenses to map between the vocabularies that different communities will inevitably create.
Atproto Ethos - AT Protocol
A deep dive into the philosophical and aesthetic principles underlying the design of AT Protocol.

What does it really mean to have a moment of insight? | Psyche Notes to Self
From art to science to love, the moment of insight happens when we see a likeness between different things

why "things to do instead of doomscrolling" never works
The Flâneur and Turtle on-a-leash: Exploring Flânerie as a Metaphorical Approach to Harmonizing Human-AI Interaction for Playful Placemaking
As part of the Digital Library's transition to Open Access, new features for researchers are available in the Premium Edition. Click here to learn more.

Design for a Living Planet: Settlement, Science, & the Human Future
In this brief, accessible volume, the authors — an urban philosopher and a mathematician-physicist — explain the surprising new findings from the sciences that are beginning to transform environmental design in the modern era. Authors Michael Mehaffy and Nikos Salingaros explore fractals, networks, self-organization, dynamical systems and other revolutionary ideas, describing them to non-science readers in a direct and engaging way. The book also examines fascinating new topics of design, including Agile, Wiki, Design Patterns and other “open-source” approaches from the software world. The authors conclude that a profound transformation is under way in modern design — and today’s students and practitioners will need to be aware of its implications for our future.“Lucidly describes what’s coming in the world of design — and what needs to come.” — Ward Cunningham, Inventor of wiki, and pioneer of Pattern Languages of Programming, Agile, and Scrum“Essential reading for all urban designers.” — Jeff Speck, Author of Walkable City“Brilliant.” — Charles Montgomery, Author of Happy City“Inspired, compelling and fascinating… Recognizes that a true architecture can be dug from the facts, insights, and theories, that occur with a broadening of science to include the human being.” — Christopher Alexander, Author of A Pattern Language and Notes on the Synthesis of FormSome comments on the individual chapters:“Packed with detail and beautiful in presentation.” — Gil Friend“Human society must find a path of retreat. Salingaros and Mehaffy point the way.” — David Brussat, Providence Journal“Michael Mehaffy and Nikos Salingaros have written some brilliant articles on how we can co-create cities which are truly resilient, rather than being ‘engineered resilient’.” — Smallworld Urbanism“For me, this essay was like a flash of insight, and I suddenly saw the world in a new light.” — Oeyvind Holmstad, Permaliv“We’ve just come across a very thoughtful article by Michael Mehaffy and Nikos Salingaros… [who] draw a number of lessons from biological systems and use them to draw conclusions about how resilient human systems must be designed.” — Resilient Design Institute“Salingaros and Mehaffy take us from the configuration of city spaces to the order of cells in living beings.” — Jaap Dawson, Delft Institute of Technology“If you wanted to know where the cutting edge was in urban design, it is here.” — Patrick J. Kennedy, CarFreeInBigD“This is the single most intelligent and illuminating article I’ve seen on Archdaily in 3 years.” — Nìming Pínglùn Zhě, ChinaMichael Mehaffy is an urbanist and design theorist, and a periodic visiting professor or adjunct in five graduate universities in four countries and three disciplines (architecture, urban planning and philosophy) including the University of Oregon (US) and the University of Strathclyde (UK). He has been a close associate of the architect and software pioneer Christopher Alexander, and a Research Associate with the Center for Environmental Structure, Alexander’s research center founded in 1967. He is currently executive director of Portland, Oregon based Sustasis Foundation, and editor of Sustasis Press.Nikos A. Salingaros is a mathematician and polymath known for his work on urban theory, architectural theory, complexity theory, and design philosophy. He has been a close collaborator of the architect and computer software pioneer Christopher Alexander. Salingaros published substantive research on Algebras, Mathematical Physics, Electromagnetic Fields, and Thermonuclear Fusion before turning his attention to Architecture and Urbanism. He is Professor of Mathematics at the University of Texas at San Antonio and has been on the Architecture faculties of universities in Italy, Mexico, and The Netherlands.