







Component library for creative WebGPU effects in modern frontend frameworks. Compose interactive visuals for Vue, React, Svelte, Solid & JS.
sugarcube
Design tokens, generated CSS, and optional components. Build front ends on strong, reusable foundations.


honox - npmx
**HonoX** is a simple and fast meta-framework for creating full-stack websites or Web APIs - (formerly _[Sonik](https://github.com/sonikjs/sonik)_). It stands on the shoulders of giants; built on [Hono](https://hono.dev/), [Vite](https://vitejs.dev/), and

PixiJS | The HTML5 Creation Engine | PixiJS
PixiJS - The HTML5 Creation Engine. Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

davatron5000/awesome-standalones
A curated list of awesome framework-agnostic standalone web components
Next.js by Vercel - The React Framework
Production grade React applications that scale. The world's leading companies use Next.js by Vercel to build static and dynamic websites and web applications.

tldraw: Infinite Canvas SDK for React
The tldraw SDK provides tools, services, and APIs to build beautiful whiteboards and infinite canvas applications with real-time collaboration and a powerful React-based canvas.

Javascript for Artists | brad.quest
A collection of libraries & resources for visual media on the web.
opengeos/GeoLibre
Lightweight, cloud-native desktop GIS built with Tauri v2, React, TypeScript, and MapLibre GL JS.
Cuelume. Interaction sounds for the web
Cuelume is a tiny, dependency-free library of carefully designed interaction sounds, synthesized live with Web Audio.

Evaluating and Sampling Glinty NDFs in Constant Time
Geometric features between the micro and macro scales produce an expressive family of visual effects grouped under the term 'glints'. Efficiently rendering these effects amounts to finding the highlights caused by the geometry under each pixel. To allow for fast rendering, we represent our faceted geometry as a 4D point process on an implicit multiscale grid, designed to efficiently find the facets most likely to cause a highlight. The facets' normals are generated to match a given micro-facet normal distribution such as Trowbridge-Reitz (GGX) or Beckmann, to which our model converges under increasing surface area. Our method is simple to implement, memory-and-precomputation-free, allows for importance sampling and covers a wide range of different appearances such as anisotropic as well as individually colored particles. We provide a base implementation as a standalone fragment shader.
React
React is the library for web and native user interfaces. Build user interfaces out of individual pieces called components written in JavaScript. React is designed to let you seamlessly combine components written by independent people, teams, and organizations.

Web Components Interoperability | Unpacked
Web Components Interoperability — explained clearly with diagrams.
Introducing Public Beta for Shaders ✨ The wait is over 🎉 Try it now for @vuejs.org , @react.dev , @svelte.dev & @solidjs.com