







Covering the important things happening in the world of videogames. News, reviews, and insights without ads or filler content.
The Video Game Library | All Books on Videogames
The Video Game Library is a site that celebrates books about videogames. From artbooks and children's books to novelizations and biographies. Indie writers to best-selling authors. Atari to Xbox. Come have a look and discover some books.

Rogue
Ad-free video game news, guides, opinions, history, culture, previews, interviews, and reviews written by humans, for humans



Play old games: They're good and good for you
With prices skyrocketing and more and more bad news about contemporary video games every day, here's a suggestion: play old games!

Gaming
News, guides, reviews, opinions, features, and more from the world of video games. Inverse covers everything from the latest releases to the ongoing console wars, esports updates, and leaks from your favorite developers.

Reconnect
Games writing isn't dead! Discover thousands of gaming articles here on Reconnect.

The Art Of Marathon
A look at some of the work that went into one of the coolest-looking video games in recent memory

ATmosphere Games
Your games. Your data. Your control. Fun experiences that are yours to keep!

Games Done Quick's Long, Difficult Journey To A Better Gaming Future
Progress isn't linear, and there are no skips or shortcuts

'Who’s Deciding The Fate Of This Game?' The Secretive Process Of Getting A Game With Sexual Content On Steam
'You work six years on a game, you line up press and events for the launch, and then some guy at Valve clicks on a checkbox and blocks everything.'


Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
Devs aren't "lazy" and game updates aren't guaranteed | Opinion
Where did the demand that every game must be continually updated come from – and is there a way to avoid the friction it causes?
