







"Where is all the good writing about games?"
Reconnect
Games writing isn't dead! Discover thousands of gaming articles here on Reconnect.

News - This Week in Videogames
Covering the important things happening in the world of videogames. News, reviews, and insights without ads or filler content.

The Art Of Marathon
A look at some of the work that went into one of the coolest-looking video games in recent memory

Rogue
Ad-free video game news, guides, opinions, history, culture, previews, interviews, and reviews written by humans, for humans

Games Done Quick's Long, Difficult Journey To A Better Gaming Future
Progress isn't linear, and there are no skips or shortcuts

The Video Game Library | All Books on Videogames
The Video Game Library is a site that celebrates books about videogames. From artbooks and children's books to novelizations and biographies. Indie writers to best-selling authors. Atari to Xbox. Come have a look and discover some books.

The hidden ‘rules of the game’ that dictate how we navigate the world | Psyche Videos
How free are we really, if human behaviour embodies the complex, intertwined webs of society and history?

The revolt of the reader | The Observation Deck
Reading is important to me. While I’m not a quick reader nor an especially voracious one, I have found that long-form reading has had a profound influence on me over my life. And because reading is important to me, writing is too: writing not only allows us to convey our ideas, but the very act forces us to test and distill them — at once making our ideas more robust while providing the vehicle by which to share them.
Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
'Who’s Deciding The Fate Of This Game?' The Secretive Process Of Getting A Game With Sexual Content On Steam
'You work six years on a game, you line up press and events for the launch, and then some guy at Valve clicks on a checkbox and blocks everything.'

500+ Billion Tokens Later: Letting AI Agents Decompile A First-Person Shooter
During the last 3 months, I spent some of my time and tokens decompiling a popular first-person shooter. The goal was not to reach a simple proof-of-concept state. Instead, we really wanted an accurate, stable and feature-complete recreation of the game. The avid reader of my blog might have noticed that I had previously written two posts that have since been removed. Everyone else might now be wondering which game I am talking about. To both of you I can only say that corporate America was here to ruin our fun.

As Epic goes all in on AI game development, maybe it’ll be the kids who ultimately decide the fate of the games industry | Respec
How the young audience reacts to the upcoming Star Wars x Marvel shooter and Fortnite may well dictate AI’s future in game dev.
Governable Spaces: Democratic Design for Online Life – Writings and rehearsals by Nathan Schneider
Read the free, open access editionBuy: Amazon, Bookshop, Narrow Gauge Book Co-op, UC Press

Literature fans should welcome AI as a fellow wordsmith | Aeon Essays
Strong resistance to AI among writers is understandable. But it obscures what we share with the machines: language itself
