







Biosemiotics and cybernetics are closely related, yet they are separated by the boundary between life and non-life: biosemiotics is focused on living organisms, whereas cybernetics is applied mostly to non-living artificial devices. However, both classes of systems are agents that perform functions necessary for reaching their goals. I propose to shift the focus of biosemiotics from living organisms to agents in general, which all belong to a pragmasphere or functional universe. Agents should be considered in the context of their hierarchy and origin because their semiosis can be inherited or induced by higher-level agents. To preserve and disseminate their functions, agents use functional information - a set of signs that encode and control their functions. It includes stable memory signs, transient messengers, and natural signs. The origin and evolution of functional information is discussed in terms of transitions between vegetative, animal, and social levels of semiosis, defined by Kull. Vegetative semiosis differs substantially from higher levels of semiosis, because signs are recognized and interpreted via direct code-based matching and are not associated with ideal representations of objects. Thus, I consider a separate classification of signs at the vegetative level that includes proto-icons, proto-indexes, and proto-symbols. Animal and social semiosis are based on classification, and modeling of objects, which represent the knowledge of agents about their body (Innenwelt) and environment (Umwelt).
Deleuze and Biosemiotics: Biological Emergence, Agency, and Subjectivity in Logic of Sense and A Thousand Plateaus
Requisite variety and its implications for the control of complex systems
Recent work on the fundamental processes of regulation in biology (Ashby, 1956) has shown the importance of a certain quantitative relation called the law of requisite variety. After this relation had been found, we appreciated that it was related to a theorem in a world far removed from the biological—that of Shannon on the quantity of noise or error that could be removed through a correction-channel (Shannon and Weaver, 1949; theorem 10). In this paper I propose to show the relationship between the two theorems, and to indicate something of their implications for regulation, in the cybernetic sense, when the system to be regulated is extremely complex. Since the law of requisite variety uses concepts more primitive than those used by entropy, I will start by giving an account of that law.
If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
Much research has been carried out on large language models (LLMs) and LLM-powered agentic workflows. However, many works within the field state emergence of, ascribe to, or assume, generalised anthropomorphic attributes to them (e.g., morality or understanding of natural language). Our goal is not to argue in favour or against the existence of these attributes, but to point out that these conclusions could be incorrect. For this we build and train a simple neural network on the videogame Age of Empires II, and note that any entity in a sufficiently-powerful substrate, such as LEGO or the Greater Boston Area, could also present such attributes. Hence, the purported anthropomorphic attributes of LLMs are empirically non-unique: although some properties (e.g., responses to prompts) could remain constant, others, such as the interpretation of their perceived behaviour, might change with the substrate. Thus, any empirically-grounded discussion requires explicit measurement criteria; otherwise the interpretation is left to the representation. We then show that assuming that these attributes exist or not in a system, independent of the substrate and in a generalised way, leads to either circular or uninformative conclusions, regardless of the experimenter's viewpoint on the subject. Finally we propose a 'null' assumption, where one assumes LLM non-uniqueness instead of assuming anthropomorphic attributes to set up an experiment, along with examples of it. We also discuss potential objections to our work, briefly survey the field, and prove that Age of Empires II is functionally- and Turing-complete.

Agentic coding and persistent returns to expertise
Anthropic is an AI safety and research company that's working to build reliable, interpretable, and steerable AI systems.
Anti-patterns: things to avoid - Agentic Engineering Patterns
Anti-patterns: things to avoid - Agentic Engineering Patterns
Reactive Bluesky Bios - livingbio.blue
livingbio.blue lets you add custom placeholders to your Bluesky bio, which can be updated automatically by automation tools such as Zapier or Make. Cool!

On the Biology of a Large Language Model
We investigate the internal mechanisms used by Claude 3.5 Haiku — Anthropic's lightweight production model — in a variety of contexts, using our circuit tracing methodology.

Many Minds: Seven metaphors for AI
If you wanted a petri dish for understanding metaphors—how they emerge and evolve and jostle with each other—it would be hard to do better than the world of AI. We talk about AI systems variously as coaches or co-pilots, little genies or alien intelligences. Some researchers claim that AIs "grow," that they're entering their phase of "adolescence." Critics deride AI products as slop and dismiss LLMs as a kind of autocomplete on steroids. What's behind these different characterizations? Which ones are accurate and which are unfair? And are our metaphors mostly colorful rhetoric or do they matter? Are they shaping how we understand, adopt, and ultimately regulate these new technologies? My guest today is . Melanie is a computer scientist and Professor at the Santa Fe Institute. She is the author of the book, and she writes a by the same name. This episode is a bit of companion to with Steve Flusberg. In that episode, Steve and I attempted a kind of crash course on metaphor and the human mind. Here, Melanie and I sit down for more of an extended case study: how metaphors are guiding, galvanizing, and maybe deceiving us in the contested realm of AI discourse. We unpack seven of the most widely used metaphors in this space. We consider how these metaphors are shaping not only our everyday understandings of AI, but also law and policy. We also talk about the metaphor and analogy capabilities of AI itself. Can these system reason abstractly in the way that humans can? Along the way, Melanie and I touch on: AI-generated poetry, anthropomorphism, the original sin of AI research, the myth of Narcissus, psychometric testing and its pitfalls, metaphors for AI that are a bit hard to spot, and the question of whether an AI has ever come up with a decent analogy for itself. Longtime fans of the show will know that we've had Melanie on the show . We invited her back, not only because she's thought about metaphor and analogy in AI discourse for decades, but because she's a voice of calm insight in an area that’s increasingly awash in hype and polemic. Longtime fans of the show may also note that we are now celebrating our 6th birthday at Many Minds. That's right, the show launched in February 2020. If you'd like to support us as we recognize this milestone, you can leave us a rating or a review, recommend us to a friend, or give us a shout out on social media. Your support is always appreciated. Without further ado, on to my conversation with Dr. Melanie Mitchell. Enjoy! Notes 3:30 – For an overview of Douglas Hofstadter’s work on analogy, see . 8:00 – Much of our discussion in this interview draws on Dr. Mitchell’s piece on the in Science magazine. 13:30 – For earlier discussions of anthropomorphism on the show, see our earlier episodes and . 16:00 – See for the original discussion of LLMs as “stochastic parrots.” 17:00 – See for the original discussion of ChatGPT as a “blurry jpeg.” 18:30 – See for the original discussion of LLMs as role players. 22:00 – See for one use of the “LLMs as crowds” metaphor. See also a discussion of this metaphor (and other metaphors for AI) . 25:00 – For one discussion of AI as a “cultural technology” by Alison Gopnik and colleagues, see . For a more recent discussion of the same metaphor by Henry Farrell, Alison Gopnik and others, see . 27:00 – For the podcast series on intelligence that Dr. Mitchell co-hosted for the Santa Fe Institute, see . 28:00 – See for an influential formulations of the idea that AI is an “alien intelligence.” 29:00 – For philosopher Shannon Vallor’s book about AI as “mirror,” see . 31:00 – For the recent study on users’ metaphors for AI systems, see . 33:00 – For more on the rise of social AI, see our earlier episode . 38:00 – For more on what AI researchers might learn from developmental and comparative psychologists, see Dr. Mitchell’s (summarizing here keynote at NeurIPs). 42:00 – For more on the ARC (Abstraction and Reasoning Corpus) and the research that Dr. Mitchell and colleagues have been doing with it, see and . 48:30 – For the study on humans' preference for AI-generated poetry, see . 50:30 – For Brigitte Nerlich’s documentation and discussion of various metaphors for AI (including AI’s metaphors for itself), see . Recommendations , by Shannon Vallor ‘,’ by Murray Shanahan (!) et al. ‘,’ by Henry Farrell et al. Many Minds is a project of the , which is made possible by a generous grant from the John Templeton Foundation to Indiana University. The show is hosted and produced by , with help from Assistant Producer and with creative support from DISI Directors Erica Cartmill and Jacob Foster. Our artwork is by . Subscribe to Many Minds on Apple, Stitcher, Spotify, Pocket Casts, Google Play, or wherever you listen to podcasts. You can also now subscribe to the Many Minds newsletter ! We welcome your comments, questions, and suggestions. Feel free to email us at: manymindspodcast@gmail.com. For updates about the show, visit or follow us on Bluesky ().
LettaBot - Your personal AI that remembers
Your personal AI with living memory. Remembers everything. Runs on your computer. Grows with you.
Variety (cybernetics)
In cybernetics, the term variety denotes the total number of distinguishable elements of a set, most often the set of states, inputs, or outputs of a finite-state machine or transformation, or the binary logarithm of the same quantity.[1] Variety is used in cybernetics as an information theory that is easily related to deterministic finite automata, and less formally as a conceptual tool for thinking about organization, regulation, and stability. It is an early theory of complexity in automata, complex systems,[1]: 6  and operations research.[2]
User Intents as Living Data — A Descriptive Meta-Framework
A response to Bluesky's User Intents proposal: instead of prescribing a fixed set of intent categories, treat them as living data and use panproto lenses to map between the vocabularies that different communities will inevitably create.
Stigmergy
Stigmergy is a mechanism of indirect coordination, through the environment, between agents or actions. The principle is that the trace left in the environment by an individual action stimulates the performance of a succeeding action by the same or different agent. Agents that respond to traces in the environment receive positive fitness benefits, reinforcing the likelihood of these behaviors becoming fixed within a population over time.

PoliSim@CHI 2026
Large Language Models are rapidly evolving from text generators into reasoning systems that can act as autonomous agents. When placed in social contexts, these agents display emergent behaviors such as forming coalitions, spreading information, and making collective decisions.

Ecology is not yet ready for AI—and why that matters | PNAS
Ecology is not yet ready for AI—and why that matters

PrimeIntellect-ai/prime-agent
A self-improving RLM agent for coding workflows and long-running autonomous tasks.